So far our team has three big ideas for our capstone, I've currently been working on one of them as a prototype.
After our first meeting in class face to face, we have a general idea of where we want to take each game and determined that we had three ideas we really wanted to work with. AJ wishes to create a Twin-Stick Shooter, much like the game Gauntlet. Margaret suggested an interesting game involving two players controlling a boat while hunting on a river for crocodiles.
As for me, I'm working on a rogue-like multiplayer game. A rogue game is by definition a game where the player explores dungeons usually filled with monsters or treasures. The best example of a real rogue game similar to the rogue game that I'm working is Binding of Isaac, an indie game created by Edmund McMillen.
I hope to take some inspiration from this and create a game that isn't just intense but really focuses on trust mechanics between players.
It's just the first week though, more updates will surely follow.