After speaking with the group all last week and meeting together several times over the course of the week I can safely say that I feel we're back on track with the project.
We got together and really planned out an idea I feel has a lot of merit and room for expansion.
What's next for now is to really focus on the core mechanic of our game idea and what makes it fun, the combat. For our system we have a unique setup where the player chooses which ability they enjoy the most, be it an ability that charges you forward or one that creates a bubble shield around you. However, they only get one ability per playthrough.
The catch is that the players can alter what that ability does through power ups found scattered around the map. This process is similar to games like Galaxia when pick ups from enemy ships would drop and change the way the player shot from their ship.
For example, if the player where to pick up a power up that changed their special ability to fire and they had the charge special ability, their charge would no longer knock any enemies back but would instead set enemies the player passed through on fire.
Obviously, this system is slightly vague and needs a bit more working out and testing, which is what this week is for. We plan on taking the game to the QA lab on Wednesday to get feedback from players.
The hope is to challenge Stage 1 next week. With a little effort I feel we can do it.