After the relative success of the rogue-like prototype, I'm planning to dedicate the week to working on a new idea our team had over Skype. The concept revolves around combining elements from the twin stick shooter idea and our rogue-like idea using the gothic cowboy setting our artist thought up (see picture above).
What I came up with was a multiplayer game where the players play as a group of outlaws who have just robbed a bank and are trying to outrun the local posse. You get cornered in a town and have to fight them off to claim the money. The game uses traditional twin stick controls with classes and a third person view similar to Gauntlet or Diablo.
The catch is that at the end of the game, only one person can claim the money. Meaning players can have a choice to work with the other players for a time but risk being backstabbed halfway through the game. Alternatively, players can simply kill the competition before they can fight the posse, but risk being overwhelmed by the angry townsfolk.
This new idea seems like a lot of fun, I'll be posting more as I come up with the design documents for it.