Sunday, February 17, 2013

Doughnuts and Mugens

This week I attended QA several times to get a better feel of which levels testers enjoyed playing the most. Thanks to their reactions and feedback, I designed a new level based on an earlier level I had created this week, Donut.

Donut is a relatively simple map, it goes in a circle around a center point and doesn't offer much in the way of exceeding creativity. Yet, for some reason, all the players love it. Perhaps it's because it's so simple that they know where to go and what to do that makes it a favorite for them.

Donut is nice and flat, and offers a chance to really get creative with the backdrops. This is definately going to be one of the final levels in the game, based on all it's positive feedback. I just need to tweak it some more.

As I said, the testing inspired another simple level I decided to call Mugen. The track is a simple infinity symbol, but it works really well for the purposes of the game.

The thing that makes Mugen really unique is the setting. Instead of placing the track in the middle of a wasteland, I decided on making it set in a cliffside with as beautiful sunset in the background and a blimp hovering just overhead. The level has already received some compliments for it's aesthetic.

I believe with these two levels and Footstep, we'll have our 3 final levels to include in the Gold Version of Goldblitz. My next task is to polish these levels so they play better (players keep getting stuck in cracks).

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