Sunday, April 7, 2013

Crunch Time

Next week I start filming the demo reel for real, and as a result a lot of the art we were missing has finally been implemented into the game.

And as a result of that, I've had to do a lot of polishing. But the final product we're going to have to show for Tuesday, I feel, is leagues better than the Goldblitz we showed last week. Let's take a look at some of the levels.

The new Footstep has the new fences and ramps added, making the colors really pop out. As an added bonus, the background has been changed from a plain wasteland to a canyon crevice. Erickson's artwork really shines on this level.

Donut now also has the same background treatment that Footstep had, only because of how flat the level is, you can actually admire it while playing the game. This screenshot doesn't do it justice, as the fences all light up due to a camera effect.

Mugen is the level that still needs the most work. We're waiting on Margaret's assets of cliff rocks so that it makes the walls more interesting to look at. I'd like to update the blimp art as well.

The next step for me is to film everything this week! Looking forward to it.

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