Sunday, January 20, 2013

Week Two: Tower

After the first few rounds of QA last week, I think I've discovered the perfect balance for level designing in terms of the level size.

Many of the players claimed that they didn't know where to go or didn't enjoy the much larger levels. This probably didn't help with the fact that there weren't many structures overhead that could direct players for guidelines. That's when I was given the idea by our lead designer to create a king of the hill level.

The idea is to have a map where players know where to go instantly, and will fight each other once at their destination.

This level still needs to be tested, as there were some doubts from other team members about the placement of certain objects. I believe that this will be the most fun level yet.

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